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仙境传说 (韩国2D+3D网络游戏)

附魔说明

附魔获取

1.在礼品商城或银币商人兑换购买获得附魔原石。


2.携带原石前往首都铁匠铺左边房间找NPC激活石头。


附魔一览

ID
英文
名称
描述
公式
4700 Strength1 STR +1 力量+1 { bonus bStr,1; },{},{}
4701 Strength2 STR +2 力量+2 { bonus bStr,2; },{},{}
4702 Strength3 STR +3 力量+3 { bonus bStr,3; },{},{}
4703 Strength4 STR +4 力量+4 { bonus bStr,4; },{},{}
4704 Strength5 STR +5 力量+5 { bonus bStr,5; },{},{}
4705 Strength6 STR +6 力量+6 { bonus bStr,6; },{},{}
4706 Strength7 STR +7 力量+7 { bonus bStr,7; },{},{}
4707 Strength8 STR +8 力量+8 { bonus bStr,8; },{},{}
4708 Strength9 STR +9 力量+9 { bonus bStr,9; },{},{}
4709 Strength10 STR +10 力量+10 { bonus bStr,10; },{},{}
4710 Inteligence1 INT +1 智力+1 { bonus bInt,1; },{},{}
4711 Inteligence2 INT +2 智力+2 { bonus bInt,2; },{},{}
4712 Inteligence3 INT +3 智力+3 { bonus bInt,3; },{},{}
4713 Inteligence4 INT +4 智力+4 { bonus bInt,4; },{},{}
4714 Inteligence5 INT +5 智力+5 { bonus bInt,5; },{},{}
4715 Inteligence6 INT +6 智力+6 { bonus bInt,6; },{},{}
4716 Inteligence7 INT +7 智力+7 { bonus bInt,7; },{},{}
4717 Inteligence8 INT +8 智力+8 { bonus bInt,8; },{},{}
4718 Inteligence9 INT +9 智力+9 { bonus bInt,9; },{},{}
4719 Inteligence10 INT +10 智力+10 { bonus bInt,10; },{},{}
4720 Dexterity1 DEX +1 灵巧+1 { bonus bDex,1; },{},{}
4721 Dexterity2 DEX +2 灵巧+2 { bonus bDex,2; },{},{}
4722 Dexterity3 DEX +3 灵巧+3 { bonus bDex,3; },{},{}
4723 Dexterity4 DEX +4 灵巧+4 { bonus bDex,4; },{},{}
4724 Dexterity5 DEX +5 灵巧+5 { bonus bDex,5; },{},{}
4725 Dexterity6 DEX +6 灵巧+6 { bonus bDex,6; },{},{}
4726 Dexterity7 DEX +7 灵巧+7 { bonus bDex,7; },{},{}
4727 Dexterity8 DEX +8 灵巧+8 { bonus bDex,8; },{},{}
4728 Dexterity9 DEX +9 灵巧+9 { bonus bDex,9; },{},{}
4729 Dexterity10 DEX +10 灵巧+10 { bonus bDex,10; },{},{}
4730 Agility1 AGI +1 敏捷+1 { bonus bAgi,1; },{},{}
4731 Agility2 AGI +2 敏捷+2 { bonus bAgi,2; },{},{}
4732 Agility3 AGI +3 敏捷+3 { bonus bAgi,3; },{},{}
4733 Agility4 AGI +4 敏捷+4 { bonus bAgi,4; },{},{}
4734 Agility5 AGI +5 敏捷+5 { bonus bAgi,5; },{},{}
4735 Agility6 AGI +6 敏捷+6 { bonus bAgi,6; },{},{}
4736 Agility7 AGI +7 敏捷+7 { bonus bAgi,7; },{},{}
4737 Agility8 AGI +8 敏捷+8 { bonus bAgi,8; },{},{}
4738 Agility9 AGI +9 敏捷+9 { bonus bAgi,9; },{},{}
4739 Agility10 AGI +10 敏捷+10 { bonus bAgi,10; },{},{}
4740 Vitality1 VIT +1 体力+1 { bonus bVit,1; },{},{}
4741 Vitality2 VIT +2 体力+2 { bonus bVit,2; },{},{}
4742 Vitality3 VIT +3 体力+3 { bonus bVit,3; },{},{}
4743 Vitality4 VIT +4 体力+4 { bonus bVit,4; },{},{}
4744 Vitality5 VIT +5 体力+5 { bonus bVit,5; },{},{}
4745 Vitality6 VIT +6 体力+6 { bonus bVit,6; },{},{}
4746 Vitality7 VIT +7 体力+7 { bonus bVit,7; },{},{}
4747 Vitality8 VIT +8 体力+8 { bonus bVit,8; },{},{}
4748 Vitality9 VIT +9 体力+9 { bonus bVit,9; },{},{}
4749 Vitality10 VIT +10 体力+10 { bonus bVit,10; },{},{}
4750 Luck1 LUK +1 幸运+1 { bonus bLuk,1; },{},{}
4751 Luck2 LUK +2 幸运+2 { bonus bLuk,2; },{},{}
4752 Luck3 LUK +3 幸运+3 { bonus bLuk,3; },{},{}
4753 Luck4 LUK +4 幸运+4 { bonus bLuk,4; },{},{}
4754 Luck5 LUK +5 幸运+5 { bonus bLuk,5; },{},{}
4755 Luck6 LUK +6 幸运+6 { bonus bLuk,6; },{},{}
4756 Luck7 LUK +7 幸运+7 { bonus bLuk,7; },{},{}
4757 Luck8 LUK +8 幸运+8 { bonus bLuk,8; },{},{}
4758 Luck9 LUK +9 幸运+9 { bonus bLuk,9; },{},{}
4759 Luck10 LUK +10 幸运+10 { bonus bLuk,10; },{},{}
4882 Atk1p ATK +1%.  攻击力+1% { bonus bAtkRate,1; },{},{}
4894 Atk4p ATK +4% 攻击力+4% { bonus bAtkRate,4; },{},{}
4895 Atk5p ATK +5% 攻击力+5% { bonus bAtkRate,5; },{},{}
4904 Atk6p ATK +6% 攻击力+6% { bonus bAtkRate,6; },{},{}
4905 Atk7p ATK +7% 攻击力+7% { bonus bAtkRate,7; },{},{}
4819 Atk1 Attack1%.  对所有怪物增加1%输出 { bonus2 bAddClass,Class_All,1; },{},{}
4766 Atk2 ATK +2% 对所有怪物增加2%输出 { bonus2 bAddClass,Class_All,2; },{},{}
4767 Atk3 ATK +3% 对所有怪物增加3%输出 { bonus2 bAddClass,Class_All,3; },{},{}
4884 Hit1_ HIT +1.  命中+1 { bonus bHit,1; },{},{}
4811 Fighting_Spirit1 斗志1Lv 基础ATK+6   命中+2 { bonus bBaseAtk,6; bonus bHit,2; },{},{}
4810 Fighting_Spirit2 斗志2Lv 基础ATK+9   命中+3 { bonus bBaseAtk,9; bonus bHit,3; },{},{}
4809 Fighting_Spirit3 斗志3Lv 基础ATK+12 命中+4 { bonus bBaseAtk,12; bonus bHit,4; },{},{}
4808 Fighting_Spirit4 斗志4Lv 基础ATK+15 命中+5 { bonus bBaseAtk,15; bonus bHit,5; },{},{}
4820 Fighting_Spirit5 斗志5Lv 基础ATK+18 命中+5 { bonus bBaseAtk,18; bonus bHit,5; },{},{}
4821 Fighting_Spirit6 斗志6Lv 基础ATK+21 命中+5 { bonus bBaseAtk,21; bonus bHit,5; },{},{}
4822 Fighting_Spirit7 斗志7Lv 基础ATK+24 命中+5 { bonus bBaseAtk,24; bonus bHit,5; },{},{}
4823 Fighting_Spirit8 斗志8Lv 基础ATK+27 命中+5 { bonus bBaseAtk,27; bonus bHit,5; },{},{}
4824 Fighting_Spirit9 斗志9Lv 基础ATK+30 命中+5 { bonus bBaseAtk,30; bonus bHit,5; },{},{}
4825 Fighting_Spirit10 斗志10Lv 基础ATK+50 命中+15 { bonus bBaseAtk,50; bonus bHit,15; },{},{}
4926 Critical_Lv1 暴击1Lv 暴击+1 { bonus bCritical,1; },{},{}
4939 Critical2 暴击2LV 暴击+2 { bonus bCritical,2; },{},{}
4940 Cricital3 暴击3LV 暴击+4 { bonus bCritical,4; },{},{}
4941 Critical4 暴击4LV 暴击+6 { bonus bCritical,6; },{},{}
4764 Critical5 CRI +5 暴击+5 { bonus bCritical,5; },{},{}
4765 Critical7 CRI +7 暴击+7 { bonus bCritical,7; },{},{}
4818 Sharp1 尖锐1Lv 暴击+6   命中+2 { bonus bCritical,6; bonus bHit,2; },{},{}
4817 Sharp2 尖锐2Lv 暴击+9   命中+3 { bonus bCritical,9; bonus bHit,3; },{},{}
4816 Sharp3 尖锐3Lv 暴击+12 命中+4 { bonus bCritical,12; bonus bHit,4; },{},{}
4843 Sharp4 尖锐4Lv 暴击+14 命中+5 { bonus bCritical,14; bonus bHit,5; },{},{}
4844 Sharp5 尖锐5Lv 暴击+15 命中+6 { bonus bCritical,15; bonus bHit,6; },{},{}
4863 Fatal1 致命1Lv 暴击伤害+4%   暴击+1 { bonus bCritAtkRate,4; bonus bCritical,1; },{},{}
4864 Fatal2 致命2Lv 暴击伤害+6%   暴击+2 { bonus bCritAtkRate,6; bonus bCritical,2; },{},{}
4865 Fatal3 致命3Lv 暴击伤害+8%   暴击+3 { bonus bCritAtkRate,8; bonus bCritical,3; },{},{}
4866 Fatal4 致命4Lv 暴击伤害+10% 暴击+4 { bonus bCritAtkRate,10; bonus bCritical,4; },{},{}
4869 Attack_Delay_1 ASPD 1Lv 攻速增加4% { bonus bAspdRate,4; },{},{}
4872 Attack_Delay_2 ASPD 2Lv 攻速增加6% { bonus bAspdRate,6; },{},{}
4873 Attack_Delay_3 ASPD 3Lv 攻速增加8% { bonus bAspdRate,8; },{},{}
4881 Attack_Delay_4 ASPD 4Lv 攻速增加10% { bonus bAspdRate,10; },{},{}
4807 Atk_Speed1 ASPD +1.  攻速增量强制+1 { bonus bAspd,1; },{},{}
4842 Atk_Speed2 ASPD +2 攻速增量强制+2 { bonus bAspd,2; },{},{}
4832 Expert_Archer1 名弓1Lv 远距离物理伤害增加2% { bonus bLongAtkRate,2; },{},{}
4833 Expert_Archer2 名弓2Lv 远距离物理伤害增加4% { bonus bLongAtkRate,4; },{},{}
4834 Expert_Archer3 名弓3Lv 远距离物理伤害增加6% { bonus bLongAtkRate,6; },{},{}
4835 Expert_Archer4 名弓4Lv 远距离物理伤害增加8% { bonus bLongAtkRate,8; },{},{}
4836 Expert_Archer5 名弓5Lv 远距离物理伤害增加10% { bonus bLongAtkRate,10; },{},{}
4837 Expert_Archer6 名弓6Lv 远距离物理伤害增加12% { bonus bLongAtkRate,12; },{},{}
4838 Expert_Archer7 名弓7Lv 远距离物理伤害增加14% { bonus bLongAtkRate,14; },{},{}
4839 Expert_Archer8 名弓8Lv 远距离物理伤害增加16% { bonus bLongAtkRate,16; },{},{}
4840 Expert_Archer9 名弓9Lv 远距离物理伤害增加18% { bonus bLongAtkRate,18; },{},{}
4841 Expert_Archer10 名弓10Lv 远距离物理伤害增加20% 攻速强制+1 { bonus bLongAtkRate,20; bonus bAspd,1; },{},{}
4936 ATK_BIG1 大型伤害1 对大型怪物伤害增加1% { bonus2 bAddSize,Size_Large,1; },{},{}
4937 ATK_MEDIUM1 中型伤害1 对中型怪物伤害增加1% { bonus2 bAddSize,Size_Medium,1; },{},{}
4938 ATK_SMALL1 小型伤害1 对小型怪物伤害增加1% { bonus2 bAddSize,Size_Small,1; },{},{}
4760 Matk1 MATK +1% MATK+1%固定吟唱-1%(复兴前没有固定吟唱) { bonus bMatkRate,1; bonus bFixedCastrate,-1; },{},{}
4761 Matk2 MATK +2% MATK+2%固定吟唱-1%(复兴前没有固定吟唱) { bonus bMatkRate,2; bonus bFixedCastrate,-1; },{},{}
4806 Matk3 MATK +3%.  MATK+3%固定吟唱-1%(复兴前没有固定吟唱) { bonus bMatkRate,3; bonus bFixedCastrate,-1; },{},{}
4883 Matk1p MATK +1%.  MATK+1% { bonus bMatkRate,1; },{},{}
4896 Matk2p MATK +2% MATK+2% { bonus bMatkRate,2; },{},{}
4897 Matk3p MATK +3% MATK+3% { bonus bMatkRate,3; },{},{}
4898 Matk4p MATK +4% MATK+4% { bonus bMatkRate,4; },{},{}
4899 Matk5p MATK +5% MATK+5% { bonus bMatkRate,5; },{},{}
4906 Matk6p MATK +6% MATK+6% { bonus bMatkRate,6; },{},{}
4907 Matk7p MATK +7% MATK+7% { bonus bMatkRate,7; },{},{}
4815 Spell1 魔力1Lv MATK+6   可变吟唱时间-4% { bonus bMatk,6; bonus bVariableCastrate,-4; },{},{}
4814 Spell2 魔力2Lv MATK+9   可变吟唱时间-6% { bonus bMatk,9; bonus bVariableCastrate,-6; },{},{}
4813 Spell3 魔力3Lv MATK+12 可变吟唱时间-8% { bonus bMatk,12; bonus bVariableCastrate,-8; },{},{}
4812 Spell4 魔力4Lv MATK+15 可变吟唱时间-10% { bonus bMatk,15; bonus bVariableCastrate,-10; },{},{}
4826 Spell5 魔力5Lv MATK+18 可变吟唱时间-10% { bonus bMatk,18; bonus bVariableCastrate,-10; },{},{}
4827 Spell6 魔力6Lv MATK+21 可变吟唱时间-10% { bonus bMatk,21; bonus bVariableCastrate,-10; },{},{}
4828 Spell7 魔力7Lv MATK+24 可变吟唱时间-10% { bonus bMatk,24; bonus bVariableCastrate,-10; },{},{}
4829 Spell8 魔力8Lv MATK+27 可变吟唱时间-10% { bonus bMatk,27; bonus bVariableCastrate,-10; },{},{}
4830 Spell9 魔力9Lv MATK+30 可变吟唱时间-10% { bonus bMatk,30; bonus bVariableCastrate,-10; },{},{}
4831 Spell10 魔力10Lv MATK+50 可变吟唱时间-20% { bonus bMatk,50; bonus bVariableCastrate,-20; },{},{}
4885 Conjure1 咒语1 MATK+5   可变吟唱时间-3% { bonus bMatk,5; bonus bVariableCastrate,-3; },{},{}
4886 Conjure2 咒语2 MATK+10 可变吟唱时间-3% { bonus bMatk,10; bonus bVariableCastrate,-3; },{},{}
4887 Conjure3 咒语3 MATK+15 可变吟唱时间-3% { bonus bMatk,15; bonus bVariableCastrate,-3; },{},{}
4888 Conjure4 咒语4 MATK+20 可变吟唱时间-3% { bonus bMatk,20; bonus bVariableCastrate,-3; },{},{}
4889 Conjure5 咒语5 MATK+30 可变吟唱时间-5% { bonus bMatk,30; bonus bVariableCastrate,-5; },{},{}
4948 Skill_Delay1 技能延迟 -2% 技能延迟减少2% { bonus bDelayrate,-2; },{},{}
4949 Skill_Delay2 技能延迟 -4% 技能延迟减少4% { bonus bDelayrate,-4; },{},{}
4950 Skill_Delay3 技能延迟 -6% 技能延迟减少6% { bonus bDelayrate,-6; },{},{}
4859 Evasion1 FLEE +1.  闪避+1 { bonus bFlee,1; },{},{}
4860 Evasion3 FLEE +3.  闪避+3 { bonus bFlee,3; },{},{}
4762 Evasion6 FLEE +6 闪避+6 { bonus bFlee,6; },{},{}
4763 Evasion12 FLEE +12 闪避+12 { bonus bFlee,12; },{},{}
4942 Dodge1 完全回避 +3 完全回避+2 { bonus bFlee2,2; },{},{}
4943 Dodge2 完全回避 +4 完全回避+4 { bonus bFlee2,4; },{},{}
4944 Dodge3 完全回避 +5 完全回避+5 { bonus bFlee2,5; },{},{}
4890 Mdef1 MDEF +1 前魔抗+1 { bonus bMdef,1; },{},{}
4786 Mdef2 MDEF +2 前魔抗+2 { bonus bMdef,2; },{},{}
4891 Mdef3 MDEF +3 前魔抗+3 { bonus bMdef,3; },{},{}
4787 Mdef4 MDEF +4 前魔抗+4 { bonus bMdef,4; },{},{}
4892 Mdef5 MDEF +5 前魔抗+5 { bonus bMdef,5; },{},{}
4788 Mdef6 MDEF +6 前魔抗+6 { bonus bMdef,6; },{},{}
4789 Mdef8 MDEF +8 前魔抗+8 { bonus bMdef,8; },{},{}
4790 Mdef10 MDEF +10 前魔抗+10 { bonus bMdef,10; },{},{}
4791 Def3 DEF +3 前防御+3 { bonus bDef,3; },{},{}
4792 Def6 DEF +6 前防御+6 { bonus bDef,6; },{},{}
4793 Def9 DEF +9 前防御+9 { bonus bDef,9; },{},{}
4794 Def12 DEF +12 前防御+12 { bonus bDef,12; },{},{}
4893 Def15 DEF +15.  前防御+15 { bonus bDef,15; },{},{}
4901 Def16 DEF +16 前防御+16 4901,Def16,DEF +16,6,10,,,,,,,,,,,,,,,{},{},{}
4902 Def18 DEF +18 前防御+18 { bonus bDef,18; },{},{}
4903 Def21 DEF +21 前防御+21 { bonus bDef,21; },{},{}
4933 Tolerance_Not1 无属性抗性Lv1 对无属性的攻击,可减少1%的伤害 { bonus2 bSubEle,Ele_Neutral,1; },{},{}
4934 Tolerance_Not2 无属性抗性Lv2 对无属性的攻击,可减少2%的伤害 { bonus2 bSubEle,Ele_Neutral,2; },{},{}
4935 Tolerance_Not3 无属性抗性Lv3 对无属性的攻击,可减少3%的伤害 { bonus2 bSubEle,Ele_Neutral,3; },{},{}
4848 Immuned1 Immuned 1Lv 对无属性的攻击,可减少5%的伤害 { bonus2 bSubEle,Ele_Neutral,5; },{},{}
4927 HP50 MaxHP50 HP+50 { bonus bMaxHP,50; },{},{}
4795 HP100 HP +100 HP+100 { bonus bMaxHP,100; },{},{}
4796 HP200 HP +200 HP+200 { bonus bMaxHP,200; },{},{}
4797 HP300 HP +300 HP+300 { bonus bMaxHP,300; },{},{}
4798 HP400 HP +400 HP+400 { bonus bMaxHP,400; },{},{}
4799 HP500 HP +500 HP+500 { bonus bMaxHP,500; },{},{}
4930 HEAL2 恢复效果上升 HPSP自然恢复速度+2% { bonus bHPrecovRate,2; bonus bSPrecovRate,2; },{},{}
4931 HEALHP1 治疗10 每十秒恢复10点HP { bonus2 bHPRegenRate,10,10000; },{},{}
4861 MHP1 MaxHP +1%.  HP增加1% { bonus bMaxHPrate,1; },{},{}
4862 MHP2 MaxHP +2%.  HP增加2% { bonus bMaxHPrate,2; },{},{}
4867 MHP3 MaxHP +3%.  HP增加3% { bonus bMaxHPrate,3; },{},{}
4868 MHP4 MaxHP +4%.  HP增加4% { bonus bMaxHPrate,4; },{},{}
4900 MHP5 MaxHP +5% HP增加5% { bonus bMaxHPrate,5; },{},{}
4928 SP10 MaxSP +10 SP+10 { bonus bMaxSP,10; },{},{}
4870 SP25 SP +25 SP+25 { bonus bMaxSP,25; },{},{}
4800 SP50 SP +50.  SP+50 { bonus bMaxSP,50; },{},{}
4871 SP75 SP +75 SP+75 { bonus bMaxSP,75; },{},{}
4801 SP100 SP +100 SP+100 { bonus bMaxSP,100; },{},{}
4802 SP150 SP +150.  SP+150 { bonus bMaxSP,150; },{},{}
4929 MSP1 MaxSP +1%.  SP+1% { bonus bMaxSPrate,1; },{},{}
4932 HEALSP1 SP恢复1 SP恢复力+3% { bonus bSPGainValue,1; },{},{}
4945 Thrift1 SP消耗 -2% SP消耗减少2% { bonus bUseSPrate,-2; },{},{}
4946 Thrift2 SP消耗 -4% SP消耗减少4% { bonus bUseSPrate,-4; },{},{}
4947 Thrift3 SP消耗 -6% SP消耗减少6% { bonus bUseSPrate,-6; },{},{}
4875 Bear's_Power 熊的力量.  受到物理攻击有0.2%概率触发熊力状态,熊力状态5秒内增加200点Str,每秒HP-500 { autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",20,5000,BF_WEAPON,"{ active_transform 1060,5000; specialeffect2 EF_POTION_BERSERK; showscript \"Bigfoot Power !\"; }"; },{},{}
4876 Runaway_Magic 魔力失控 魔法攻击时有0.1%概率触发魔力爆发状态,魔力爆发状态10秒内增加200点Int,每秒SP-200,卸除时SP-2000 { autobonus "{ bonus bInt,200; bonus2 bSPLossRate,200,1000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_LAMADAN; }"; },{},{ heal 0,-2000; }
4877 Speed_of_Light 光速 物理攻击时有0.1%概率触发光速状态,光叔状态5秒内增加100%Aspd以及100Flee,每秒HP-400以及SP-50,卸除时SP-300 { /*TODO: Confirm the rate*/ autobonus "{ bonus bAspdRate,100; bonus bFlee,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,50,1000;}",10,5000,BF_WEAPON,"{ specialeffect2 EF_AGIUP2; }"; },{},{ heal 0,-300; }
4878 Muscle_Fool 钢铠 受到物理攻击时有0.1%概率触发无感状态,无感状态5秒内增加200点Vit,但物理攻击和魔法攻击会减少50%,卸除时SP-300 { autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }"; },{},{ heal 0,-300; }
4879 Hawkeye 鹰眼 物理攻击时有0.1%概率触发鹰眼状态,鹰眼状态5秒内增加200点Dex,每秒SP-50,卸除时SP-300 { autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }"; },{},{ heal 0,-300; }
4880 Lucky_Day 幸运日 攻击或被攻击时有0.1%概率触发幸运状态,幸运状态5秒内增加200点Luk,卸除时SP-300 { autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_DANCE_BLADE_ATK; }"; },{},{ heal 0,-300; }
注:Lastro幸运日会额外有概率掉落紫箱
4908 Force1 魔王的精髓 力量1 力量+1 ATK+3 智力-1 { bonus bStr,1; bonus bBaseAtk,3; bonus bInt,-1;},{},{}
4909 Force2 魔王的精髓 力量2 力量+2 ATK+6 智力-2 { bonus bStr,2; bonus bBaseAtk,6; bonus bInt,-2;},{},{}
4910 Force3 魔王的精髓 力量3 力量+3 ATK+12 智力-3 { bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;},{},{}
4911 Intellect1 魔王的精髓 智力1 智力+1 MATK+3 智力-1 { bonus bInt,1; bonus bMatk,3; bonus bStr,-1;},{},{}
4912 Intellect2 魔王的精髓 智力2 智力+2 MATK+6 智力-2 { bonus bInt,2; bonus bMatk,6; bonus bStr,-2;},{},{}
4913 Intellect3 魔王的精髓 智力3 智力+3 MATK+12 智力-3 { bonus bInt,4; bonus bMatk,12; bonus bStr,-4;},{},{}
4914 Swiftness1 魔王的精髓 敏捷1 敏捷+1 FLEE+2 体力-1 { bonus bAgi,1; bonus bFlee,2; bonus bVit,-1;},{},{}
4915 Swiftness2 魔王的精髓 敏捷2 敏捷+2 FLEE+4 体力-2 { bonus bAgi,2; bonus bFlee,4; bonus bVit,-2;},{},{}
4916 Swiftness3 魔王的精髓 敏捷3 敏捷+3 FLEE+8 体力-3 { bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;},{},{}
4917 Tough1 魔王的精髓 体力1 体力+1 前防御+3   前魔抗+2 敏捷-1 { bonus bVit,1; bonus bDef,3; bonus bMdef,2; bonus bAgi,-1;},{},{}
4918 Tough2 魔王的精髓 体力2 体力+2 前防御+6   前魔抗+4 敏捷-2 { bonus bVit,2; bonus bDef,6; bonus bMdef,4; bonus bAgi,-2;},{},{}
4919 Tough3 魔王的精髓 体力3 体力+1 前防御+12 前魔抗+8 敏捷-4 { bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;},{},{}
4920 Artful1 魔王的精髓 灵巧1 灵巧+1 HIT+2 幸运-1 { bonus bDex,1; bonus bHit,2; bonus bLuk,-1;},{},{}
4921 Artful2 魔王的精髓 灵巧2 灵巧+2 HIT+4 幸运-2 { bonus bDex,2; bonus bHit,4; bonus bLuk,-2;},{},{}
4922 Artful3 魔王的精髓 灵巧3 灵巧+4 HIT+8 幸运-4 { bonus bDex,4; bonus bHit,8; bonus bLuk,-4;},{},{}
4923 Fortune1 魔王的精髓 幸运1 幸运+1 暴击+1 灵巧-1 { bonus bLuk,1; bonus bCritical,1; bonus bDex,-1;},{},{}
4924 Fortune2 魔王的精髓 幸运2 幸运+1 暴击+2 灵巧-2 { bonus bLuk,2; bonus bCritical,2; bonus bDex,-2;},{},{}
4925 Fortune3 魔王的精髓 幸运3 幸运+1 暴击+4 灵巧-4 { bonus bLuk,4; bonus bCritical,4; bonus bDex,-4;},{},{}
4803 Highness_Heal_3sec 治愈1Lv 高级治愈减少3秒CD { bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-3000; },{},{}
4804 Coluceo_Heal30 圣堂1Lv 灿烂圣光时 SP消耗-30 { bonus2 bSkillUseSP,"AB_CHEAL",30; },{},{}
4805 Heal_Amount2 大主教1Lv 恢复增加3% { bonus bHealPower,3; },{},{}
4850 Heal_Amount3 大主教2Lv 恢复增加6%   SP消耗+5% { bonus bHealPower,6; bonus bUseSPrate,5; },{},{}
4851 Heal_Amount4 大主教3Lv 恢复增加12% SP消耗+10% { bonus bHealPower,12; bonus bUseSPrate,10; },{},{}
4852 Heal_Amount5 大主教4Lv 恢复增加20% SP消耗+15% { bonus bHealPower,20; bonus bUseSPrate,15; },{},{}
4846 2011Valentin_Angel 真爱之石 基础ATK+10 MATK+10 { bonus bBaseAtk,10; bonus bMatk,10; },{},{}
4847 2011Valentin_Devil 破裂之石 基础ATK+10 MATK+10 { bonus bBaseAtk,10; bonus bMatk,10; },{},{}
4853 S_Str Special STR + STR+1.精炼>7(str+3)精炼>8对所有种族伤害增加1% 精炼>11攻速强制+1 固定吟唱-7%(复兴前没有固定吟唱) { bonus bStr,1; .@r = getrefine(); if(.@r>7) { bonus bStr,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
4854 S_Agi Special AGI // { bonus bAgi,1; .@r = getrefine(); if(.@r>7) { bonus bAgi,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
4855 S_Vital Special VIT // { bonus bVit,1; .@r = getrefine(); if(.@r>7) { bonus bVit,3; } if(.@r>8) { bonus bMaxSPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
4856 S_Int Special INT // { bonus bInt,1; .@r = getrefine(); if(.@r>7) { bonus bInt,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
4857 S_Dex Special DEX // { bonus bDex,1; .@r = getrefine(); if(.@r>7) { bonus bDex,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
4858 S_Luck Special LUK // { bonus bLuk,1; .@r = getrefine(); if(.@r>7) { bonus bLuk,3; } if(.@r>8) { bonus bMaxHPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
4849 Cranial1 Cranial 1Lv 人防5% { bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
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